![]() The meat and potatoes of the expansion however are the Flashpoints themselves. These are both welcome additions and combined with the procedural nature of the game broaden the palette for the game to create things for your band of mercenaries to do. And the new mission type “Target Acquisition” sees you needing to split your forces to control multiple points on the map. The new tropical biome brings a fresh tinge of colour to proceedings as your lance of mechanised monsters get to take in the sights as they fire missiles into the heavens. ![]() ![]() The first time your poor MechWarriors get an axe to the torso from a Hatchetman will make you wince. Flashpoint introduces the fan favourite Hatchetman, who as you might have guessed has a ruddy large axe for a hand, as well as the laser-toting Crab and the battle computer equipped Cyclops. New mechs give more build options which open up new challenges and strategies. All of these extend and deepen both the post-campaign endgame and the new career mode that came with patch 1.3. ![]() What does it bring to the war room and is it worth buying?īattleTech: Flashpoint brings a mixture of things to the strategic table, its key points are a new tropical biome to fight in, a few new mechs, a new mission type and the titular Flashpoints. Harebrained Schemes’ BattleTech brought the mech combat series back in one of my favourite games of the year and it’s already time for their first expansion, Flashpoint. Reviews // 11th Dec 2018 - 4 years ago // By Simon Brown BattleTech: Flashpoint Review ![]()
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